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Showing posts from October, 2023

Do ratchet heights matter for stamina?

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 Ever since Beyblade X started, I have always wondered does the height of the ratchet matter as much? I mean....I've been told that higher ratchets are user worse of than shorter ones, but has there been any sort of empirical evidence? Why are they worse? So, while procrastinating for my cybersecurity assignment, I set out to actually see if this assumption was valid.  Methodology: Since Wizard Arrow is considered as the quintessential Stamina Beyblade, so I decided to chose that Beyblade attack ring/blade. For the bit, I decided to go with Ball as it is a round tip perfect for stamina combos. Needle and High Needle have a pointed end which make it very sensitive to blade weight distribution hence it was avoided. For ratchets, I used 3-60, 3-80, 4-80 and 4-80. This was also just for myself to see which ratchet was much better on Wizard Arrow. I have always believed it to be 4, but some people had suggested that 3 might be better. They Beyblade was not part of any bey battle an...

Beyblade X parts analysis

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 Hello community, I am back, and this time, I have with me some Beyblade X parts analysis. With Beyblade X being so new and the points being different than the original Beyblade Metal series or HMS series, I thought this might be a perfect time to do analysis. As per my good friend WBO Dan, X is a lot of fun but it also takes player control out in a strange way. You can be winning but then due to no fault of your own, a lucky hit can push the opponent bey to the rail and cause that bey to use the Xtreme dash and burst you or KO you. I feel that sentiment is very common so I thought maybe it would be worth to break down the parts and analyze them. Keep in mind that while I agree somewhat with the sentiment, there are some ways whereby you can control your fate.  Blades: 1. Hells Scythe: The "jack of all trades but master of none" blade. It has decent attack and usually shines in counter attack due to its good weight distribution. Due to its versatility (for both attack and def...